Graphics Gems II
- 1st Edition - October 12, 1994
- Latest edition
- Editor: James Arvo
- Language: English
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics… Read more
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Description
Description
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
Table of contents
Table of contents
2D geometry and algorithms - Image Processing - Frame buffer techniques - Geometry and algorithms - Matrix techniques - Numerical and programming techniques - Curves and surfaces - Appendix I: Utilities - Appendix II: C implementations
Product details
Product details
- Edition: 1
- Latest edition
- Published: October 22, 2013
- Language: English
About the editor
About the editor
JA
James Arvo
Affiliations and expertise
Cornell UniversityView book on ScienceDirect
View book on ScienceDirect
Read Graphics Gems II on ScienceDirect