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Graphics Gems II

  • 1st Edition - October 12, 1994
  • Latest edition
  • Editor: James Arvo
  • Language: English

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics… Read more

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Description

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Table of contents

2D geometry and algorithms - Image Processing - Frame buffer techniques - Geometry and algorithms - Matrix techniques - Numerical and programming techniques - Curves and surfaces - Appendix I: Utilities - Appendix II: C implementations

Product details

  • Edition: 1
  • Latest edition
  • Published: October 22, 2013
  • Language: English

About the editor

JA

James Arvo

Affiliations and expertise
Cornell University

View book on ScienceDirect

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