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MEL Scripting for Maya Animators

  • 1st Edition - December 18, 2002
  • Latest edition
  • Authors: Mark R. Wilkins, Chris Kazmier
  • Language: English

Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded… Read more

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Description

Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now.

You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers.

With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!

Key features

* Specifically addresses Maya users who want to develop MEL scripts
* Teaches only those programming concepts necessary to learning MEL
* Demonstrates scores of practical examples illustrating solutions to concrete problems
* Shows how to determine which problems are best solved using MEL
* Addresses the needs of experienced programmers wishing to learn MEL applications
* Provides numerous code segments and Maya scene files at www.melscripting.com

Readership

Maya users, animators and programmers who want to learn specific applications of the MEL language (Maya Embedded Language); including technical directors, modelers, graphics programmers, researchers, students and hobbyists who work on visual special effects—in particular for the motion picture and game industry.

Table of contents

Preface

Chapter 1. Maya Under the Hood

Chapter 2. The Basics of MEL Commands

Chapter 3. Using Expressions

Chapter 4. Controlling Particles with Expressions

Chapter 5. Problem Solving with MEL Scripting

Chapter 6. Variables and Data Types

Chapter 7. Using MEL Commands

Chapter 8. Manipulating Nodes in MEL

Chapter 9. Controlling the Flow of Execution

Chapter 10. Procedures and Functions

Chapter 11. Naming Nodes, Scripts, and Variables

Chapter 12. Designing MEL User Interfaces

Chapter 13. Simple MEL User Interfaces

Chapter 14. Custom Dialog Boxes

Chapter 15. Installing MEL Scripts

Chapter 16. Examples Using MEL with Particle Dynamics

Chapter 17. Examples Using MEL with Solid Body Dynamics

Chapter 18. Example of a Simple Crowd System

Chapter 19. Examples Using MEL in Character Rigging

Appendix A. A MEL Script Design Checklist

Product details

  • Edition: 1
  • Latest edition
  • Published: December 18, 2002
  • Language: English

About the authors

MW

Mark R. Wilkins

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College.
Affiliations and expertise
DreamWorks Animation SKG, Glendale, CA, USA

CK

Chris Kazmier

Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.
Affiliations and expertise
Sony Pictures Imageworks, Culver City, California, U.S.A.