Real-Time Shader Programming
- 1st Edition - December 31, 2002
- Latest edition
- Author: Ron Fosner
- Language: English
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's pr… Read more
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Description
Description
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Key features
Key features
* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting* Maintains an updated version of the detailed shader reference section at www.directx.com* Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Readership
Readership
Table of contents
Table of contents
Review quotes
Review quotes
Product details
Product details
- Edition: 1
- Latest edition
- Published: January 10, 2003
- Language: English
About the author
About the author
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