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Morgan Kaufmann

  • Internet Multimedia Communications Using SIP

    A Modern Approach Including Java® Practice
    • 1st Edition
    • Rogelio Martinez Perea
    • English
    Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow.The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts. Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples.This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts.
  • Digital Modeling of Material Appearance

    • 1st Edition
    • Julie Dorsey + 2 more
    • English
    Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORSJulie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center.
  • VHDL-2008

    Just the New Stuff
    • 1st Edition
    • Peter J. Ashenden + 1 more
    • English
    VHDL-2008: Just the New Stuff, as its title says, introduces the new features added to the latest revision of the IEEE standard for the VHDL hardware description language. Written by the Chair and Technical Editor of the IEEE working group, the book is an authoritative guide to how the new features work and how to use them to improve design productivity. It will be invaluable for early adopters of the new language version, for tool implementers, and for those just curious about where VHDL is headed.
  • System-on-Chip Test Architectures

    Nanometer Design for Testability
    • 1st Edition
    • Volume .
    • Laung-Terng Wang + 2 more
    • English
    Modern electronics testing has a legacy of more than 40 years. The introduction of new technologies, especially nanometer technologies with 90nm or smaller geometry, has allowed the semiconductor industry to keep pace with the increased performance-capacity demands from consumers. As a result, semiconductor test costs have been growing steadily and typically amount to 40% of today's overall product cost. This book is a comprehensive guide to new VLSI Testing and Design-for-Testabili... techniques that will allow students, researchers, DFT practitioners, and VLSI designers to master quickly System-on-Chip Test architectures, for test debug and diagnosis of digital, memory, and analog/mixed-signal designs.
  • Mobile 3D Graphics

    with OpenGL ES and M3G
    • 1st Edition
    • Kari Pulli + 4 more
    • English
    Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile“This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.” - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.
  • Digital Watermarking and Steganography

    • 2nd Edition
    • Ingemar Cox + 4 more
    • English
    Digital audio, video, images, and documents are flying through cyberspace to their respective owners. Unfortunately, along the way, individuals may choose to intervene and take this content for themselves. Digital watermarking and steganography technology greatly reduces the instances of this by limiting or eliminating the ability of third parties to decipher the content that he has taken. The many techiniques of digital watermarking (embedding a code) and steganography (hiding information) continue to evolve as applications that necessitate them do the same. The authors of this second edition provide an update on the framework for applying these techniques that they provided researchers and professionals in the first well-received edition. Steganography and steganalysis (the art of detecting hidden information) have been added to a robust treatment of digital watermarking, as many in each field research and deal with the other. New material includes watermarking with side information, QIM, and dirty-paper codes. The revision and inclusion of new material by these influential authors has created a must-own book for anyone in this profession.
  • Reconfigurable Computing

    The Theory and Practice of FPGA-Based Computation
    • 1st Edition
    • Volume 1
    • Scott Hauck + 1 more
    • English
    Reconfigurable Computing marks a revolutionary and hot topic that bridges the gap between the separate worlds of hardware and software design— the key feature of reconfigurable computing is its groundbreaking ability to perform computations in hardware to increase performance while retaining the flexibility of a software solution. Reconfigurable computers serve as affordable, fast, and accurate tools for developing designs ranging from single chip architectures to multi-chip and embedded systems. Scott Hauck and Andre DeHon have assembled a group of the key experts in the fields of both hardware and software computing to provide an introduction to the entire range of issues relating to reconfigurable computing. FPGAs (field programmable gate arrays) act as the “computing vehicles” to implement this powerful technology. Readers will be guided into adopting a completely new way of handling existing design concerns and be able to make use of the vast opportunities possible with reconfigurable logic in this rapidly evolving field.
  • Keeping Found Things Found: The Study and Practice of Personal Information Management

    • 1st Edition
    • William Jones
    • English
    Keeping Found Things Found: The Study and Practice of Personal Information Management is the first comprehensive book on new 'favorite child' of R&D at Microsoft and elsewhere, personal information management (PIM). It provides a comprehensive overview of PIM as both a study and a practice of the activities people do, and need to be doing, so that information can work for them in their daily lives. It explores what good and better PIM looks like, and how to measure improvements. It presents key questions to consider when evaluating any new PIM informational tools or systems. This book is designed for R&D professionals in HCI, data mining and data management, information retrieval, and related areas, plus developers of tools and software that include PIM solutions.
  • Information Assurance

    Dependability and Security in Networked Systems
    • 1st Edition
    • Yi Qian + 3 more
    • English
    In today’s fast paced, infocentric environment, professionals increasingly rely on networked information technology to do business. Unfortunately, with the advent of such technology came new and complex problems that continue to threaten the availability, integrity, and confidentiality of our electronic information. It is therefore absolutely imperative to take measures to protect and defend information systems by ensuring their security and non-repudiation. Information Assurance skillfully addresses this issue by detailing the sufficient capacity networked systems need to operate while under attack, and itemizing failsafe design features such as alarms, restoration protocols, and management configurations to detect problems and automatically diagnose and respond. Moreover, this volume is unique in providing comprehensive coverage of both state-of-the-art survivability and security techniques, and the manner in which these two components interact to build robust Information Assurance (IA).
  • Network Simulation Experiments Manual

    • 2nd Edition
    • Emad Aboelela
    • English
    Network Simulation Experiments Manual, Second Edition, enables networking professional to visualize how networks work by providing free access to easy-to-install OPNET software. This software provides a virtual environment for modeling, analyzing, and predicting the performance of IT infrastructures, including applications, servers, and networking technologies. The book also goes a step further by providing detailed experiments on core networking topologies for use in this simulation environment. Each experiment is also accompanied by review questions, a lab report, and exercises. This book is recommended for graduate students and networking designers and professionals.