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Morgan Kaufmann

  • Commonsense Reasoning

    • 1st Edition
    • Erik T. Mueller
    • English
    To endow computers with common sense is one of the major long-term goals of Artificial Intelligence research. One approach to this problem is to formalize commonsense reasoning using mathematical logic. Commonsense Reasoning is a detailed, high-level reference on logic-based commonsense reasoning. It uses the event calculus, a highly powerful and usable tool for commonsense reasoning, which Erik T. Mueller demonstrates as the most effective tool for the broadest range of applications. He provides an up-to-date work promoting the use of the event calculus for commonsense reasoning, and bringing into one place information scattered across many books and papers. Mueller shares the knowledge gained in using the event calculus and extends the literature with detailed event calculus solutions to problems that span many areas of the commonsense world.
  • QuickTime for .NET and COM Developers

    • 1st Edition
    • John Cromie
    • English
    At the heart of Apple's hugely popular iLife software suite—iMovie, iPhoto, iDVD, GarageBand, and iTunes—is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.
  • GMPLS

    Architecture and Applications
    • 1st Edition
    • Adrian Farrel + 1 more
    • English
    The last two years have seen significant developments in the standardization of GMPLS and its implementation in optical and other networks. GMPLS: Architecture and Applications brings you completely up to date, providing the practical information you need to put the growing set of GMPLS-supported services to work and manage them effectively. This book begins by defining GMPLS’s place in a transport network, leveraging your knowledge of MPLS to give you an understanding of this radically new control plane technology. An overview of GMPLS protocols follows, but the real focus is on what comes afterwards: in-depth examinations of the architectures underpinning GMPLS in real-world network environments and current and emerging GMPLS applications. This one-of-a-kind resource delivers immensely useful information for software architects, designers and programmers, hardware developers, system testers, and network operators--and also for managers and other decision-makers.
  • Smart Phone and Next Generation Mobile Computing

    • 1st Edition
    • Pei Zheng + 1 more
    • English
    This in-depth technical guide is an essential resource for anyone involved in the development of “smart” mobile wireless technology, including devices, infrastructure, and applications. Written by researchers active in both academic and industry settings, it offers both a big-picture introduction to the topic and detailed insights into the technical details underlying all of the key trends. Smart Phone and Next-Generation Mobile Computing shows you how the field has evolved, its real and potential current capabilities, and the issues affecting its future direction. It lays a solid foundation for the decisions you face in your work, whether you’re a manager, engineer, designer, or entrepreneur.
  • Globus® Toolkit 4

    Programming Java Services
    • 1st Edition
    • Borja Sotomayor + 1 more
    • English
    The Globus Toolkit is a key technology in Grid Computing, the exciting new computing paradigm that allows users to share processing power, data, storage, and other computing resources across institutional and geographic boundaries. Globus Toolkit 4: Programming Java Services provides an introduction to the latest version of this widely acclaimed toolkit. Based on the popular web-based The Globus Toolkit 4 Programmer's Tutorial, this book far surpasses that document, providing greater detail, quick reference appendices, and many additional examples. If you’re making the leap into Grid Computing using the Globus Toolkit, you’ll want Globus Toolkit 4: Programming Java Services at your side as you take your first steps.
  • Programming with Quartz

    2D and PDF Graphics in Mac OS X
    • 1st Edition
    • Philip Schneider + 2 more
    • English
    Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.
  • Introduction to Data Compression

    • 3rd Edition
    • Khalid Sayood
    • English
    Introduction to Data Compression, Third Edition, is a concise and comprehensive guide to data compression. This book introduces the reader to the theory underlying today’s compression techniques with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression, it covers lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, scalar and vector quantization. It includes all the cutting edge updates the reader will need during the work day and in class. This edition adds new content on the topic of audio compression including a description of the mp3 algorithm, along with a new video coding standard and new facsimile standard explained. It explains in detail established and emerging standards in depth including JPEG 2000, JPEG-LS, MPEG-2, Group 3 and 4 faxes, JBIG 2, ADPCM, LPC, CELP, and MELP. Source code is provided via a companion web site that gives readers the opportunity to build their own algorithms, choose and implement techniques in their own applications. This book will appeal to professionals, software and hardware engineers, students, and to anyone interested in digital libraries and multimedia.
  • High Dynamic Range Imaging

    Acquisition, Display, and Image-Based Lighting
    • 1st Edition
    • Erik Reinhard + 3 more
    • English
    High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.
  • Distributed Systems Architecture

    A Middleware Approach
    • 1st Edition
    • Arno Puder + 2 more
    • English
    Middleware is the bridge that connects distributed applications across different physical locations, with different hardware platforms, network technologies, operating systems, and programming languages. This book describes middleware from two different perspectives: from the viewpoint of the systems programmer and from the viewpoint of the applications programmer. It focuses on the use of open source solutions for creating middleware and the tools for developing distributed applications. The design principles presented are universal and apply to all middleware platforms, including CORBA and Web Services. The authors have created an open-source implementation of CORBA, called MICO, which is freely available on the web. MICO is one of the most successful of all open source projects and is widely used by demanding companies and institutions, and has also been adopted by many in the Linux community.
  • Programming Language Pragmatics

    • 2nd Edition
    • Michael Scott
    • English
    The innovative approach of the first edition of Programming Language Pragmatics provided students with an integrated view of programming language design and implementation, while offering a solid teaching text on timely language topics in a rigorous yet accessible style. The new edition carries on these distinctive features as well as the signature tradition of illustrating the most recent developments in programming language design with a variety of modern programming languages.