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Morgan Kaufmann

  • Engineering Global E-Commerce Sites

    A Guide to Data Capture, Content, and Transactions
    • 1st Edition
    • James Bean
    • English
    "This book is a boon to technology professionals who are responsible for global integration projects. Faced with the mind-boggling complexities of standardizing global data, global processes and global e-commerce, even the most experienced professionals are often at a loss. James Bean has created an extraordinary compilation of standards information, and provided his insight on how to resolve complex integration problems. This book will benefit IT community at large, and I would encourage both specialists and novices alike to bring this book into their personal libraries." -- Arka Mukherjee, Ph.D., CEO, Global IDs Inc.A practitioner's guide to developing global e-commerce sites, focusing on the design and engineering of Web forms for global data collection and alignment with widely recognized international standards, XML structures, and XML vocabularies. The author describes the globalization problem, identifies common design errors, provides a representative scenario, and introduces effective solutions and techniques.Structure... around a practical, "real-world" theme, this book is written for the hands-on practicioner in any mid- to large-sized company engaging in international ecommerce (B2C, B2B, etc.)
  • MEL Scripting for Maya Animators

    • 1st Edition
    • Mark R. Wilkins + 1 more
    • English
    Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now. You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers. With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!
  • Business Process Change

    A Manager's Guide to Improving, Redesigning, and Automating Processes
    • 1st Edition
    • Paul Harmon + 1 more
    • English
    Every company wants to improve the way it does business, to produce goods and services more efficiently, and to increase profits. Nonprofit organizations are also concerned with efficiency, productivity, and with achieving the goals they set for themselves. Every manager understands that achieving these goals is a part of his or her job.In the wake of the dot-com collapse, managers are trying to figure out how they can take advantage of email, the Internet, and the Web to improve their business process. At the same time, managers are interested in developing business process architectures and measurement systems that align business processes with corporate goals. Managers face many options in approaching these problems. Business Process Change provides an overview of the options and describes a variety of business process techniques proven by successful companies over the course of a decade.
  • Programming Cameras and Pan-Tilts

    with DirectX and Java
    • 1st Edition
    • Larry Wolff + 3 more
    • English
    The rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer manuals or research papers in computer vision or image processing to learn how to program devices for these applications.Program... Cameras and Pan-Tilts with DirectX and Java is the first book to offer practical tools and techniques for those struggling to gain an in-depth understanding of programming computer vision applications with live camera streams and pan-tilt devices. It shows how to build DirectShow filters from scratch and introduces computer vision concepts as needed to understand the code. Special emphasis is devoted to DirectShow programming and popular computer vision applications such as segmentation and tracking.
  • Real-Time Shader Programming

    • 1st Edition
    • Ron Fosner
    • English
    Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
  • Design Methods for Reactive Systems

    Yourdon, Statemate, and the UML
    • 1st Edition
    • R. J. Wieringa + 1 more
    • English
    Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value.
  • Data Quality

    The Accuracy Dimension
    • 1st Edition
    • Jack E. Olson
    • English
    Data Quality: The Accuracy Dimension is about assessing the quality of corporate data and improving its accuracy using the data profiling method. Corporate data is increasingly important as companies continue to find new ways to use it. Likewise, improving the accuracy of data in information systems is fast becoming a major goal as companies realize how much it affects their bottom line. Data profiling is a new technology that supports and enhances the accuracy of databases throughout major IT shops. Jack Olson explains data profiling and shows how it fits into the larger picture of data quality.
  • Java

    Practical Guide for Programmers
    • 1st Edition
    • Michael Sikora
    • English
    If you're an experienced programmer, you already have a rock-solid foundation for learning Java. All you need is a resource that takes your experience into account and explains Java's key principles and techniques in an intelligent, efficient way. Java: Practical Guide for Programmers is precisely that resource. Here, you won't have to wade through hundreds of pages of overly simplistic material to learn the basics of Java programming. Instead, you get highly focused instruction in the core elements of Java 1.4, accompanied by carefully chosen examples and line-by-line analyses that are right to the point. You'll be astonished at how soon you can begin productive coding in Java, and how quickly your skills will progress.
  • Applying Knowledge Management

    Techniques for Building Corporate Memories
    • 1st Edition
    • Ian Watson
    • English
    The wholesale capture and distribution of knowledge over the last thirty years has created an unprecedented need for organizations to manage their knowledge assets. Knowledge Management (KM) addresses this need by helping an organization to leverage its information resources and knowledge assets by "remembering" and applying its experience. KM involves the acquisition, storage, retrieval, application, generation, and review of the knowledge assets of an organization in a controlled way. Today, organizations are applying KM throughout their systems, from information management to marketing to human resources. Applying Knowledge Management: Techniques for Building Corporate Memories examines why case-based reasoning (CBR) is so well suited for KM. CBR can be used to adapt solutions originally designed to solve problems in the past, to address new problems faced by the organization. This book clearly demonstrates how CBR can be successfully applied to KM problems by presenting several in-depth case-studies. Ian Watson, a well-known researcher in case-based reasoning and author of the introductory book, Applying CBR: Techniques for Enterprise Systems has written this book specifically for IT managers and knowledge management system developers.
  • TCP/IP Clearly Explained

    • 4th Edition
    • Peter Loshin
    • English
    With over 30,000 copies sold in previous editions, this fourth edition of TCP/IP Clearly Explained stands out more than ever. You still get a practical, thorough exploration of TCP/IP networking, presented in plain language, that will benefit newcomers and veterans alike. The coverage has been updated, however, to reflect new and continuing technological changes, including the Stream Control Transmission Protocol (SCTP), the Blocks architecture for application protocols, and the Transport Layer Security Protocol (TLS). The improvements go far beyond the updated material: they also include an all-new approach that examines the TCP/IP protocol stack from the top down, beginning with the applications you may already understand and only then moving deeper to the protocols that make these applications possible. You also get a helpful overview of the "life" of an Internet packet, covering all its movements from inception to final disposition. If you're looking for nothing more than information on the protocols comprising TCP/IP networking, there are plenty of books to choose from. If you want to understand TCP/IP networking - why the protocols do what they do, how they allow applications to be extended, and how changes in the environment necessitate changes to the protocols—there's only the one you hold in your hands.